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Slam (Grym): Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | | summary = '''Slam''' is an [[Action]] that allows the creature to hit a target for a large amount of damage and possibly knock them [[Prone (Condition)|Prone]]. | ||
| description = Hit a target and possibly knock it | | description = Hit a target and possibly knock it {{Cond|Prone}}. | ||
| image = Slam | | image = Slam.webp | ||
| cost = action | | cost = action | ||
| damage = amount: 4d8 | | damage = amount: 4d8, type: Bludgeoning, mod:Strength | ||
| attack roll = Yes | | attack roll = Yes | ||
| range m = 3 | | range m = 3 | ||
Line 10: | Line 10: | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = Strength | | condition save = Strength | ||
| used by creatures=Grym | |||
}} | }} | ||
[[Category:Actions]] | [[Category:Actions]] | ||
[[Category:Class Actions]] | [[Category:Class Actions]] |
Revision as of 00:20, 7 October 2023
Slam is an Action that allows the creature to hit a target for a large amount of damage and possibly knock them Prone.
Description
Hit a target and possibly knock it .
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 3 m / {{{range ft}}} ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym