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Feather Fall: Difference between revisions
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m (Added Magic Initiate: Wizard and items to How to learn section) |
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically. | | notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically. | ||
| video = Feather Fall Visuals.mp4 | | video = Feather Fall Visuals.mp4 | ||
}} | }} |
Revision as of 02:50, 13 October 2023
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.
Properties
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Ritual
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
Notes
- of Silver (Cold) Ancestry learns this spell automatically.