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Malice
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Malice is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
This vial contains a fine powder that resembles smoke when shaken - or tossed into an enemy's eyes.
Properties
- Coatings
- Single Use
- Rarity: Rare
- Weight: 0.2 kg / 0.4 lb
- Price: 90 gp
-
UID
CONS_Poison_MaliceUUID
d990fefe-e0f3-46ba-915e-35aebc6c6599
Effect
- Coat your active weapon with Malice
- Throw the poison to create a Malice cloud.
- Range: 18 m / 60 ft
- AoE: 1 m / 3 ft (Radius)
- Duration: 2 turns
- Constitution saving throw: DC 10 to negate
Condition: Coated in Malice
Duration: 10 turns
- Targets must succeed a DC 15 Constitution saving throw or become and .
- Targets that succeed the saving throw are granted the condition for 2 turns.
Condition: Stricken with Malice
Duration: Until successful Saving Throw
DC 15 Constitution saving throw
- Affected entity is Blinded and Poisoned.
- Has Disadvantage on Attack Rolls and its range of attacks and spells is reduced to 3 m / 10 ft.
- Attack Rolls against Blinded creatures have Advantage.
- Suffers Disadvantage Ability Checks.
Where to find
- Sold By:
- Sister Lidwin in the House of Healing
- Can be crafted via Alchemy by combining Vitriol of Lolth's Candle (procured from Lolth's Candle) and any Ashes. (see notes)
Notes
Purchasing ingredients for Malice (3 Lolth's Candle, 25 GP each + Oleander 4 GP = 79 GP) is far more costly than the 10 GP needed to purchase Malice.