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South Span Checkpoint
Baldur's Gate | ||||
Wyrm's Crossing | ||||
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South Span Checkpoint | ||||
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Rivington |
South Span Checkpoint is a location in Rivington in Act 3. It serves as a intermediate checkpoint just before Wyrm's Crossing.
Overview
Gauntlet Edwynna must be spoken to to enter Wyrm's Crossing via the checkpoint. She will demand 200 gold, then ask that the party approach the nearby Steel Watcher to be scanned. Allowing to be scanned, results in the party being identified and confronted.
If the party saved Wulbren Bongle in Moonrise Towers, then the Clan Ironhand gnomes ( Nimble and possibly Laridda) will make an appearance, using a Flashblinder bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to Angleiron's Cellar, and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
If the gnomes were not saved, the party can accept an imprisonment in Wyrm's Rock Prison, or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the Steel Watch Foundry and allowing the party to bypass the checkpoint. If the player scanned killed zero people through the play though the steel watcher will also let them pass.
If trying to sneak past the checkpoint and being caught, the party will be imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [ILLITHID] DC 20 Wisdom check.
Manip Falcäo can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest .
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.
Locations
Adjacent areas
Related Quests
Notable characters
Notable loot
- Warhammer +2 - dropped by Edwynna