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Defensive Protocol: Bulwark
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Defensive Protocol: Bulwark is a free action used by the Steel Watcher Titan in response to taking significant damage. The Titan enters a stationary, defensive state where it can unleash a devastating barrage of .
UIDs
Spell flags
Description
Hunker down into an state and yourself. While hunkered, you can launch and combatants.Properties
- Details
Recharge: Twice per battle
Technical details

Shout_SteelWatcher_Quadruped_ActivateBulwarkMode
First use unlocked when below 75% HP
Shout_SteelWatcher_Quadruped_ActivateBulwarkMode2
Second use unlocked when below 50% HP

Grants:
Condition: Defensive Protocol: Bulwark
Duration: 2 turns
- While in this defensive state, the Steel Watcher becomes and can use its , and .
- Also grants
75 temporary hit points.
- If the Steel Watcher loses these temporary hit points, he automatically uses and loses this condition.
- If hit by a
Flashblinder, the Steel Watcher loses this condition.
Condition: Unyielding Construct
Duration: 2 turns
- Only an attack dealing at least 15 damage can harm this Steel Watcher.
Condition: Repair Matrix
Duration: 2 turns
- At the start of its turn, restorative servos heal this Steel Watcher for 3d8
hit points.
How to learn
Used by creatures: Steel Watcher Titan
Notes
- In total, while in this state, the Steel Watcher Titan has the following effects:
- Gains
75 temporary hit points, increased to
200 temporary hit points on Honour mode.
- Heals 3d8 per round, increased to 6d8+14 on Honour mode.
- Ignores any damage less than 15 points, with the threshold increased to 40 on Honour mode. Note that this does not reduce the damage of an attack that exceeds the threshold.
- Becomes immobile.
- Gains access to and .
- Loses access to all its other actions such as , , and .
- Gains
- This action technically has a once per combat limit but the Steel Watcher Titan is given two identical copies of it. As a result, it can can use this action twice per combat.
- The Steel Watcher Titan unlocks this action after dropping to certain
hit points thresholds. Once it is below 75% HP, it can use the first copy of the ability. It unlocks the second use after dropping to 50% HP.