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Hellfire Missiles
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Description
Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6Fire damage.
Hellfire ignores Resistance and Immunity to Fire damage.Properties
- Cost
- Action
- Damage: 4~24
- Details
- Range: 100 m (333 ft)
- AoE: 6 m (20 ft) Radius
- Targets: 24 random points chosen by the Targeting Protocol
- Creates Area: Hellfire

4d6Fire (Per missile)
Technical details
UID
ProjectileStrike_SteelWatcher_Quadruped_HellfireMissiles Spell flags
Area: Hellfire
Hellfire
Duration: 1 turn
AoE: 6 m (20 ft) Radius
Deals 6d6 Fire damage per turn that ignores Resistances and Immunities.
- Type: Surface
Condition: Roiling Hellfire
Roiling Hellfire
- Flames from the heart of Avernus engulf this entity, inflicting 6d6Fire damage per turn.
How to learn
Used by creatures: Steel Watcher Titan
Bugs
- Despite the description omitting any mention of a saving throw, the game code configures this action with a Dexterity saving throw that halves damage on success. However, because the action is executed via a script rather than directly by the Steel Watcher Titan, targeted creatures do not actually roll a saving throw. Consequently, passive features like Evasion and Shield Master: Block do not trigger, even though the action possesses the
CanAreaDamageEvadeflag.













