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Hellfire Missiles
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Hellfire
6d6 (6~36)
Fire
Hellfire Missiles is an action used by the Steel Watcher Titan after first aiming and priming the missiles with . This ability launches 24 hellfire missiles that saturate an area in Hellfire and deal fire damage with each missile strike.
Hellfire ignores Resistance and Immunity to Fire damage.
UID
Spell flags
Description
Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6 damage.

Properties
- Cost
Action
- Damage: 4~24
- Details
DEX Save (Spell save DC) (On Save: Targets still take half damage.)
Range: 100 m / 333 ft
AoE: 6 m / 20 ft (Radius)
Targets: 24 random points chosen by the
Creates Area: Hellfire

4d6 (Per missile)
Technical details

ProjectileStrike_SteelWatcher_Quadruped_HellfireMissiles

Area: Hellfire

Duration: 1 turn
AoE: 6 m / 20 ft (Radius)
Deals 6d6 Fire damage per turn that ignores Resistances and Immunities.
Type: Surface
Condition: Roiling Hellfire


How to learn
Used by creatures: Steel Watcher Titan