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Grapple (Tentacle)
		
		
		
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This article is about the grapple action used by Tentacles. For other uses, see Grapple (disambiguation).   

Description
Grapples a creature and deals 2d6 + Strength modifierBludgeoning damage.Properties
- Cost
 -  Action
 - Damage: 4~24 + modifiers
 - Details
 - Melee unarmed attack roll
 - Range: 2.5 m / 8 ft
 - Recharge: Per turn
 - Concentration
 
2d6 + Strength modifierBludgeoning
 + 2d6Psychic (Per turn)
Technical details
 UID
  Target_Grapple_NetherTentacle
   Spell flags
    
  Condition: Grappled (Tentacle)
 Grappled
 
Duration: 3 turns
- At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6.
 
Condition: Grappling
 Grappling
 
- Affected entity has another creature. Cannot move while Grappling. Interrupted by receiving damage.
 
How to learn
Used by creatures: Tentacle
Notes
- This action inflicts Grappling on the tentacle itself with a successful grapple. The condition expires when its victim ceases being Grappled.
 - This action breaks the target's Concentration without a Constitution saving throw.