Template:Damage info/primitive
Examples:
{{damage info | 2 | Acid }}
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{{damage info | prof | Acid }}
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{{damage info | proficiency | Acid }}
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{{damage info | +2 | Acid }}
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{{damage info | 1d8 | Slashing}}
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{{damage info | 4d6 | Radiant}}
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{{damage info | 1d4+1 | Force}}
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{{damage info | 2d10 | Fire | per = ray }}
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{{damage info | 1d12 | Poison | per = turn }}
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{{damage info | 1d8 | Piercing | modifier = melee }}
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{{damage info | 1d8 | Piercing | modifier = ranged }}
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{{damage info | 1d8 | Piercing | modifier = finesse }}
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{{damage info | 1d8 | Bludgeoning | modifier = Wisdom }}
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{{damage info | 2d6 | Cold | save = no }}
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{{damage info | 2d6 | Acid | save = Dexterity | save effect = half }}
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{{damage info | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}
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{{damage info | 2d6 | Psychic | save = Wisdom }}
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{{damage info | +2 | Acid | con }}
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{{damage info | 2d6 | Acid | delayed }}
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{{damage info | 2d6 | Healing}}
IMPORTANT NOTES
The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}.