Template:Damage info/primitive

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Examples:

{{damage info | 2 | Acid }}

2 AcidAcid

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{{damage info | prof | Acid }}

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{{damage info | proficiency | Acid }}

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{{damage info | +2 | Acid }}

+2 AcidAcid

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{{damage info | 1d8 | Slashing}}

1d8 (1~8) SlashingSlashing

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{{damage info | 4d6 | Radiant}}

4d6 (4~24) RadiantRadiant

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{{damage info | 1d4+1 | Force}}

1d4 + 1 (2~5) ForceForce

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{{damage info | 2d10 | Fire | per = ray }}

2d10 (2~20) FireFire per ray

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{{damage info | 1d12 | Poison | per = turn }}

1d12 (1~12) PoisonPoison per turn

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{{damage info | 1d8 | Piercing | modifier = melee }}

1d8 (1~8) + Strength modifier PiercingPiercing

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{{damage info | 1d8 | Piercing | modifier = ranged }}

1d8 (1~8) + Dexterity modifier PiercingPiercing

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{{damage info | 1d8 | Piercing | modifier = finesse }}

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{{damage info | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{damage info | 2d6 | Cold | save = no }}

2d6 (2~12) ColdCold (no saving throw allowed)

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{{damage info | 2d6 | Acid | save = Dexterity | save effect = half }}

2d6 (2~12) AcidAcid (Dexterity save to halve)

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{{damage info | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

2d6 (2~12) AcidAcid (DC 15 Dexterity save to halve)

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{{damage info | 2d6 | Psychic | save = Wisdom }}

2d6 (2~12) PsychicPsychic (Wisdom save to negate)

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{{damage info | +2 | Acid | con }}

+2 AcidAcid (conditional)

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{{damage info | 2d6 | Acid | delayed }}

2d6 (2~12) AcidAcid (delayed)

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{{damage info | 2d6 | Healing}}

2d6 (2~12) hit pointshit points

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}.