More actions
Syringe (+1) is an uncommon, lightly enchanted (+1) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
The yellowish-green ooze dried to the syringe's long needle gives you the distinct impression that this medical device was never used to heal anyone.
Properties
- Damage
- 1d6 + 1 (2~7) + Strength or Dexterity modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Finesse
- Light
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 65 gp
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UID
MAG_Surgeon_SyringeUUID
95c3af3c-83b9-4cc0-b633-1493b7daca4d
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Inject Nostrum ()
Inject an enemy with the mysterious liquid in your syringe and possibly them.
Where to find
- * Can be looted from a dead sister in the House of Healing.
Notes
None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.
- When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.