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Spoiler warning: The following content contains unhidden spoilers for Act 2. |
Zombie Wulbren is a zombie creature encountered in Act Two. He prowls Balthazar's necrotic laboratory in the Mind Flayer Colony if the party both handed the Nightsong over to the necromancer and neglected to rescue Wulbren earlier.
Zombie Wulbren | |||||||||||||
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Level 6 | |||||||||||||
Role | Zombie Prick | ||||||||||||
Information | |||||||||||||
Full name | Zombie Wulbren Bongle | ||||||||||||
Race | Zombie | ||||||||||||
Level 6 | |||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Undead | ||||||||||||
Hit points |
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Weight | 50 kg (100 lb) | ||||||||||||
Initiative | -2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Entity has become a mindless zombie | ||||||||||||
| Returns to life with 1 hit point when killed, unless killed with radiant damage or a critical hit | ||||||||||||
Features | |||||||||||||
| See in the dark up to 12m/30ft | ||||||||||||
| Attack an additional time after making an unarmed attack | ||||||||||||
| Advantage on Intelligence, Wisdom, and Charisma Saving Throws | ||||||||||||
| Automatically attack an enemy moving out of reach | ||||||||||||
| Movement speed of 7.5m/25ft |
Attacks and abilities
[[*Hit a target with your bare fists for 2d6+3Bludgeoning and infect it with the . If the infected enemy dies with Crawling Gnaw active, it turns into a Newborn Zombie, allied to you but not controlled by you. ]]