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Phase Spiders are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can phase teleport to travel short distances instantly.
Phase Spider | |||||||||||||
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Medium Monstrosity | |||||||||||||
Level 3 Phase Spider | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (180 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Poison | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Cannot be Enwebbed or slowed by web surfaces. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
About
Phase Spiders are giant spiders with the ability to phase in and out of the Ethereal Plane. This ability allows Phase Spiders to travel short distances very quickly, and can appear like the creature is teleporting.
Attacks and abilities
- Leaves behind a pool of Simple Toxin
- Leaves behind a pool of Simple Toxin
Strategy
Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like webbed surfaces in the spiders' lair. Items like Disintegrating Night Walkers or Spiderstep Boots will help melee attackers overcome these obstacles.
using their ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross thegoes a long way to boosting survivability, as all of their attacks rely heavily on poison damage.
Notes
- They have +1 bonuses to Strength and Dexterity on Tactician with resultant bonuses to Initiative, Armour Class, Attack rolls, and Saving throws, making an already fairly fierce early game enemy even deadlier.