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Meenlock

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Revision as of 15:49, 9 March 2024 by Taylan (talk | contribs) (Remove up-to-date template. (automated edit))

Meenlock are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

About

These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Attacks and abilities

Claws Claws ()

Lash out with venomous claw to Paralyse Paralyse your target.

 Melee: 1.5 m / 5  ft
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) ()
Teleport to a shadowy location.
 Range: 16 m / 54 ft
Sense Hidden Presence Sense Hidden Presence ()
Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)
Fear Aura
Can possibly frighten frighten nearby Beasts and Humanoids by its fey presence.
  • Enemies of the Meenlock unconditionally receive the Meenlock Fear Meenlock Fear when nearby. By itself, this condition has no fear effect, but on each turn after receiving this condition, or if another Meenlock approaches during the round, one must make a DC 13  Constitution saving throw to prevent a Frightened Frightened for 2 turns.

Tactics

Notable loot

External links