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Zephyr Flash

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Revision as of 15:49, 9 March 2024 by Taylan (talk | contribs) (Remove up-to-date template. (automated edit))

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Doesn't provoke Opportunity Attacks.

Properties

Cost
Action
Damage
D8 Thunder.png 6d8 (6~48) Damage TypesThunder
Details
DEX Save (DC 15) (On Save: Targets still take half damage.)
 Range: 12 m / 40 ft
Recharge: Short rest

Condition: Bleeding

Bleeding Bleeding

Duration: 3 turns

DC 15  Dexterity saving throw

How to learn

Granted by the weapons:

Notes

  • The attack also pushes targets back by 2 m / 7 ft if it hits.