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Zephyr Flash
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Zephyr Flash is a weapon action granted by users of
Nyrulna that pushes enemies and possibly bleeds them.

Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .Doesn't provoke Opportunity Attacks.
Properties
- Cost
Action
- Damage: 6~48
- Details
DEX Save (DC 15) (On Save: Targets still take half damage.)
AoE: 12 m / 40 ft (Line)
Recharge: Short rest

6d8
Condition: Bleeding
Duration: 3 turns
- Creature takes 2
Slashing damage at the start of each turn and has
Disadvantage on Constitution
Saving throws.
- Removed by healing.
How to learn
Notes
- The attack also pushes targets back by
2 m / 7 ft if it hits.