Zephyr Flash
Jump to navigation
Jump to search
Bleeding
Duration: 3 turns DC 15
Dexterity saving throw
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding.
Properties
- Cost:
-
Action
- Damage:
- Details:
- DC 15
Dexterity saving throw
-
Range: 12 m / 40 ft
-
Recharge: Short rest
Conditions



- Creature takes 2
Slashing damage at the start of each turn and has
Disadvantage on Constitution
Saving Throws.
- Removed by healing.
Notes
- The attack also pushes targets back by
2 m / 7 ft if it hits.