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Goblin Trackers are generic Goblin NPC's found throughout Act One. Hunters and scouts of goblinkind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party.
Goblin Tracker | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
Tactician | When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Despite not possessing special abilities on their own, they are able to use arrows of all types, such as Arrows of Fire, if they have any in their inventory.
Attacks and abilities
Known goblin trackers
- Bal, who is guarding the checkpoint leading to the camp from the Blighted Village, posted on a platform to the left of the path.