More actions
Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.
Hell Sphere | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Elemental | |||||||||||||
Level 12 Elemental | |||||||||||||
Stats | |||||||||||||
Armour Class | 16 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 199 kg (398 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Necrotic, Fire, Psychic, Poison | ||||||||||||
Resistant | Bludgeoning, Piercing, Slashing, Acid, Lightning, Radiant | ||||||||||||
Conditions | |||||||||||||
| Nearby creatures take 6d6 Fire damage. | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. |
Conditions
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
Skills and abilities
Notes
- Force and Thunder attacks are particularly useful against the Hell Spheres, being the only two categories of damage it doesn't have any resistance to.
- Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the condition.