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Hellish Sphere (Condition)

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  • Creature is standing within 3 m (10 ft) of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save, based on the user's Wisdom Spell Save DC.

Properties

Sources of Hellish Sphere

Creatures with Hellish Sphere

Conditions with the same stack ID

Conditions with the stack ID FLAMING_SPHERE, only one of these can be applied at the same time:
Condition Effects

Flaming AuraFlaming Aura

  • Creature is standing within 1.5 m (5 ft) of a flaming sphere and will take 2d6FireFire at the end of its turn. On a successful save, it will still take half damage.

Hellish SphereHellish Sphere

  • Creature is standing within 3 m (10 ft) of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save, based on the user's Wisdom Spell Save DC.

Brief preview

Creatures standing within 3m (10 ft) will take 6d6FireFire damage at the end of its turn.