Ad placeholder
Hellish Sphere (Condition)
Jump to navigation
Jump to search
- Creature is standing within 3 m (10 ft) of a flaming sphere and will take 6d6Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save, based on the user's Wisdom Spell Save DC.
Properties
Sources of Hellish Sphere
Creatures with Hellish Sphere
Conditions with the same stack ID
Conditions with the stack IDFLAMING_SPHERE, only one of these can be applied at the same time:| Condition | Effects |
|---|---|
|
|
|
|
|
Brief preview
Creatures standing within 3m (10 ft) will take 6d6Fire damage at the end of its turn.






