More actions
Zel'i is a githyanki child who can be found in Act One. She is a member of a new githyanki generation hatched and raised in the Crèche Y'llek.
Involvement
Zel'i and her friend Ra'jak are playing in the Crèche Infirmary. They are honing their skill, shoving locked Traveller’s Chest back and forth. When being hit, the chest emerges wailing sounds that can be heard far beyond the Infirmary.
The player may speak to Zel'i (initiating dialogue with both kids) and choose one of three major options:
- Ask the kids what is inside the chest
- Bid them to stop shoving the chest (might require DC 10 Intimidation check)
- Express a wish to take part in their game.
Eventually, all dialogue lines (except those letting kids continue their game) lead to one of two outcomes: either Zel'i hits the player character with the Mage Hand, or both children run away to the right-central alcove of the Infirmary and chuckle, allowing the player to lockpick the chest ( DC 18 Sleight of Hand check) and face the consequences.
In the latter case, the party will find out the source of the wailing: there is a Gremishka locked inside. Once set loose, it will become hostile to everyone in the room and must be killed.
Also, the player might lockpick the chest without talking to the kids first, which will lead to fight with Gremishka straightaway.
Should the player speaks with Zel'i afterwards, she will mock them, happy with her ‘joke’.
If the player starts a fight with the characters in the Infirmary (for example, after letting Ghustil Stornugoss run for help out of Doctor’s office), Zel'i and Ra'jak will disappear from the Infirmary and cannot be found anywhere.