Mage Hand is a cantrip (Conjuration). It conjures a spectral hand that can interact with objects.
Description
Create a spectral hand that can manipulate and interact with objects.Properties
- Cost
Action
- Details
Range: 18 m / 60 ft
Recharge: Short rest
Creature: Mage Hand (creature)
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Warlock, and Wizard
- Class level 3: Arcane Trickster, Eldritch Knight, and Swarmkeeper
- Character level 1: High Elf, High Half-Elf, Githyanki, and Mephistopheles Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Other ways to learn:
Notes
- Githyanki and Arcane Tricksters can cast a special version of Mage Hand that is invisible.
- With the feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest (as shown above, it is normally 10 turns).
- This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips. While can also only be cast once per short rest, it is a spell, not a cantrip.
Hr'a'cknir Bracers allows the wearer to cast Mage Hand as a
Bonus Action.
- If the Hand throws a weapon marked as a Homing Weapon, the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.
- Mage Hand has two incantations: Veni Et Iuva Me, Latin for "come and help me", and Voco, Latin for "I call/summon".
External links[edit | edit source]
Mage hand on the Forgotten Realms Wiki