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Mage Hand.webp
Mage Hand is a cantrip (Conjuration). It conjures a spectral hand that can interact with objects.

Description

Create a spectral hand that can manipulate and interact with objects.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft
Recharge: Short rest

Creature: Mage Hand (creature)

Portrait Mage Hand (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

3
(-4)

INT

2
(-4)

WIS

1
(-5)

CHA

1
(-5)

Duration Icon.png Duration

10 turns

HP Icon.png Hit Points

3

Creature AC Icon.png Armour Class

5

Creature Size Icon.png Size

Tiny

Shove Shove (Bonus Action)
Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
Throw Throw (Action)
Throw a character or item from the world or your inventory.

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Other ways to learn:

  • There are no scrolls available for wizards to scribe to their spellbooks.

Notes

  • Githyanki and Arcane Tricksters can cast a special version of Mage Hand that is invisible.
  • With the Mage Hand Legerdemain Mage Hand Legerdemain feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest (as shown above, it is normally 10 turns).
  • This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips. While Find Familiar Find Familiar can also only be cast once per short rest, it is a spell, not a cantrip.
  • Hr'a'cknir Bracers allows the wearer to cast Mage Hand as a Bonus Action.
  • If the Hand throws a weapon marked as a Homing Weapon, the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.
  • Mage Hand has two incantations: Veni Et Iuva Me, Latin for "come and help me", and Voco, Latin for "I call/summon".

External links[edit | edit source]