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Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals an extra 1d6Fire damage and marks the target with Searing Smite.
A target with Searing Smite takes 1d6Fire damage every turn, until it succeeds on a Constitution Saving Throw.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Properties
- Damage
- 1d6 (1~6) Fire
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: searing smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
(Information not yet added.)
Notes
- The Spell costs Action + Bonus action + Level 1 Spell Slot. (To-Do Wiki Template)
- The initial damage is Weapon Damage + 1d6Fire. (To-Do Wiki Template)
- Zariel Tiefling Race unlocks Searing Smite at Character Level 3.
- Also granted by Skybreaker.