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Rescue the Gnome

From bg3.wiki
Revision as of 01:50, 14 August 2023 by Lavaeolus (talk | contribs) (Wyll's connection to the goblins was removed in the final release.)
Rescue the Gnome is a quest in the Blighted Village. It is initiated by discovering a group of goblins laughing at having tied Barcus Wroot to the blade of a windmill.

Objectives

Objectives and journal entries may vary pending player decisions and outcomes.

  • Approach the goblins.
    • We spotted a deep gnome tied to the blades of a windmill. He's being tormented by a group of goblins.
  • Defeat the goblins.
    • The goblins attacked us.
  • Stop the windmill.
    • We've defeated the goblins. If we want to help the gnome, we'll have to stop the windmill.
  • Untie the gnome.
    • Now that the windmill has stopped spinning, we should be able to untie the gnome.

Walkthrough

The objectives of this quest is relatively simple - free Barcus. Approaching the Windmill will automatically initiate a conversation with Fezzerk the goblin leader of the group. From there, the player have multiple ways to resolve the situation.

  • Convince Fezzerk to leave through diplomacy or Illithid Persuasion.
  • The player can also choose to violence.
  • The player is also free to do nothing and leave Barcus spinning.
The brake lever that will safely stop the windmill.

Should the player choose the violent approach, they only need to damage Fezzerk to near death to force the entire group to surrender. Killing Fezzerk will similarly force the rest of his group to flee.

Once the Goblins have been dealt with, the player will need to go to the interior of the windmill to stop it from spinning, and allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "Brake" lever to safely stop the Windmill.

Choosing to use the "Release Brake" lever instead will force the windmill to an abrupt, violent stop, leading to Barcus being launched into the sky by inertia, and subsequently dying.

If the windmill is stopped properly, the player can then free Barcus by interacting with him. Barcus will then offer the player his luggage (which contains various goods, including a Smokepowder Satchel) in the basement of the windmill, reasoning that lugging around the extra weight was what got him caught in the first place. Note - actually saving Barcus is not required to obtain this quest reward, as his luggage will be in the basement regardless.

Quest Rewards