Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Auntie Ethel's Hair

From bg3.wiki
Revision as of 17:52, 25 September 2023 by Twiz (talk | contribs) (Add info about (lack of) stat cap)

Template:Up to date

Auntie Ethel's Hair image
Auntie Ethel's Hair is a common item that can be used to permanently increase a character's Ability Score of your choice by 1.
Description Icon.png

Two lice still scurry around on the little flap of skin attached to this clump of matted, crusty hair.

Properties

  • Consumables
  • Single Use
  • Rarity: Common
  •  Weight: 0.2 kg / 0.4 lb
  • Price: 280 gp

Effect

Consuming this piece of fey flesh grants a permanent +1 bonus to an Ability Score of your choice.

Where to find

After Auntie Ethel is weakened (below 20% Hit Points) and has a turn to act, she begs for her life and implores you to let her keep Mayrina and her baby, offering you power in return. The player has the possibility to intimidate or deceive Auntie Ethel to free Mayrina and get this power both, at the cost of letting Auntie Ethel go.

Notes

This stat increase appears to be uncapped, taking effect after other items/bonus' that raise stats to a capped amount.

It is possible to obtain Auntie Ethel's Hair, free Mayrina, and also kill Auntie Ethel:

  • Leave one party member hidden and out of combat, while the rest of the party whittle Auntie Ethel's Hit Points down to a range where the next hit will guarantee a kill. (Check Sidenotes below).
  • When the dialogue is triggered, successfully intimidate or deceive her to both give you the hair and free Mayrina, but do not end the dialogue.
  • Switch to the out of combat party member. You will be shown the quest reward window that lets you choose which version (ability score) of the hair you want.
  • Confirm the quest reward window, then finish off Auntie Ethel while she's still in dialogue with the other party members.

Sidenotes:

  • This method does not work in a multiplayer game.
  • It is recommended to get her Hit Points down as low as possible because you will only get one chance to attack her, otherwise the out of combat character will be dragged into the dialogue and she will escape.