This article is about the base bard class action. For other uses, see Bardic Inspiration (disambiguation). For the unrelated gameplay mechanic that allows rerolling failed skill checks, see Inspiration.
Bardic Inspiration is a Bard passive feature and class action. This ability allows a Bard to inspire their allies and influence the outcome of their rolls. At level 5 and onwards this feature is replaced with Improved Bardic Inspiration in the UI.
+1d6 bonus to their next
Attack roll,
Ability check, or
Saving throw.
Description
Inspire an ally to go beyond their capabilities with your performance. They can add a



Properties
- Cost
Bonus Action +
Bardic Inspiration
- Details
Range: 18 m / 60 ft
Targets: 1 ally that does not already have
At higher levels
- When the Bard reaches level 5, the bonus increases to
+1d8.
- When the Bard reaches level 10, the bonus increases to
+1d10.
Condition: Bardic Inspiration
Duration: Until Long rest
- Can use
+1d6 bonus to the next
Attack roll,
Ability check, or
Saving throw.
to add a - Bonus depends on originating Bard's level
Grants:
+1d6 bonus to the next
Ability check.
(Toggleable Passive Feature): +1d6 bonus to the next
Saving throw.
(Reaction): +1d6 bonus to the next
Attack roll.
(Reaction):
How to learn
Classes:
- Class level 1: Bard
Notes
- Helping Alfira play for the tiefling kids at the end of Act 2 allows the use of the unique class action once per long rest, costing only a bonus action. This functions similarly to Bardic Inspiration but uses a d12 and triggers via toggled passives, rather than reactions.
Bugs
- When used to modify an attack roll with a
+1d10 bonus, the Bardic Inspiration condition is not removed from the character.
- Bardic Inspiration may target a character who is already affected by the
+1d10 version, wasting the effect as they do not stack.
Related items[edit | edit source]
Blazer of Benevolence: When you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
Boots of Brilliance: Play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
Cap of Curing: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
Wondrous Gloves: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.