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Bardic Inspiration (class action)
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This article is about the base bard class action. For other uses, see Bardic Inspiration (disambiguation). For the unrelated gameplay mechanic that allows rerolling failed skill checks, see Inspiration.

Description
Inspire an ally to go beyond their capabilities with your performance. They can add a
Properties
- Cost
- Bonus Action + Bardic Inspiration
- Details
- Range: 18 m ( 60 ft)
- Targets: 1 ally that does not already have Bardic Inspiration
At higher levels
- When the Bard reaches level 5, the bonus increases to
+1d8.
- When the Bard reaches level 10, the bonus increases to
+1d10.
Technical details
UID
Target_BardicInspiration Spell flags
Condition: Bardic Inspiration
Bardic Inspiration
Duration: Until Long rest
- Can use to add a
+1d6 bonus to the next Attack roll, Ability check, or Saving throw.
- Bonus depends on originating Bard's level
Grants:
- (Toggleable Passive Feature):
+1d6 bonus to the next Ability check
- (Reaction):
+1d6 bonus to the next Saving throw
- (Reaction):
+1d6 bonus to the next Attack roll
How to learn
Classes:
- Class level 1: Bard
Notes
- Helping Alfira play for the tiefling kids at the end of Act 2 allows the use of the unique Improved Bardic Inspiration class action once per long rest, costing only a bonus action. This functions similarly to Bardic Inspiration but uses a d12 and triggers via toggled passives, rather than reactions.
Bugs
Related items[edit | edit source]
- : When you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
- : Play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
- : When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
- : Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.







































