Charm Animals and Plants
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Charm Animals and Plants is a class action available to Nature Domain clerics. This ability allows these clerics to reduce the aggressiveness of nearby fauna and flora.
Description
Channel fey magic to Charm nearby beasts and plants.
Properties
- Cost
- Action + Channel Divinity Charge
- Details
- WIS Save (Spell save DC)
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Targets: All beasts and plants in range
Condition: Charmed (Charm Animals and Plants)
How to learn
Classes:
- Class level 2: Nature Domain
Notes
- Some plants, such as the Wood Woad, are inherently immune to charms and will not be affected by this spell.
Bugs
- This spell does not function as described, and instead acts similarly to Charm Person. As such, and despite the lack of related tooltip warnings, this action is considered hostile by creatures that make a successful saving throw against it. The condition also ends early if the caster or an ally hurts the target, and in higher difficulty modes, the target might become hostile when the spell ends.
- The in-game tooltip incorrectly links the default Charmed condition instead of the condition it actually applies.