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Heroism is a level 1 enchantment spell. It allows spellcasters to instill courage in themselves or an ally; the affected creature cannot be frightened and gains temporary hit points.

Description

Make yourself or a target immune to Frightened Frightened and gain 5 Temporary Hit Points each turn.

Can only have Temporary Hit Points from one source.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5 ft
Concentration Concentration

At higher levels

Upcasting: Affects an additional target for each spell slot level above 1st.

Condition: Heroism

Heroism Heroism

Duration: 10 turns

How to learn

Classes: Granted by features:

Granted by items:

External links edit