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Lightning Arrow is a level 3 transmutation spell. This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional Lightning damage to creatures in the vicinity.
Description
After the arrow hits, smaller bolts snake out from the target towards nearby creatures.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage
- 4d8 (4~32) Lightning
- + 2d8 (2~16) Lightning (Dexterity save to halve)
- Details
- Attack roll
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
At higher levels
When the spell is cast at 4th level or higher, both the primary arrow damage and the burst damage increase by 1d8Lightning for each spell slot level above 3rd.How to learn
Classes:
- Class Level 9: Ranger
Granted by the following items:
- Hellfire Engine Crossbow ( Recharge: Long rest)
Notes
- There are two rolls involved with this spell: A spell Attack roll to determine if the 4d8Lightning damage applies to the main target and a Dexterity saving throw to determine if the 2d8Lightning burst damage is halved.
- The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll.
- The attack roll is not shown in the combat log. If you fail this roll, you will get no indication of why the primary 4d8Lightning damage was not applied.