This article is about the ability used by Flaming Spheres. For the version used by Hell Spheres, see Ram (Hell Sphere).
Ram is the main attack available to conjured Flaming Spheres. It allows the Flaming Sphere to slam into a target, dealing damage which scales with the level of spell slot used to cast .
Description
Slam into an enemy creature or object. On a successful save, the target still takes half damage.Properties
- Cost
Bonus Action
- Damage: 2~12
- Details
DEX Save (Spell save DC) (On Save: Target still takes half damage.)
Melee: 1.5 m / 5 ft

2d6
At higher levels
Upcasting: Deals an additional 1d6 damage for each spell level above 2nd used to cast .How to learn
Used by creatures: Flaming Sphere
Bugs
- This attack always uses the caster's Wisdom to determine the spellcasting DC, regardless of the summoner's actual spellcasting ability.