This article is about the ability used by Hell Spheres. For the base version used by Flaming Spheres, see Ram.
Ram is the main attack used by Hell Spheres. It allows the Hell Sphere to deal excellent damage to a target at the cost of a bonus action. It is equivalent to used by a cast with a level 6 spell slot.
Description
Slam into an enemy creature or object. On a successful save, the target still takes half damage.Properties
- Cost
Bonus Action
- Damage: 6~36
- Details
DEX Save (Spell save DC) (On Save: Targets still take half damage.)
Melee: 1.5 m / 5 ft

6d6
How to learn
Used by creatures: Hell Sphere