Rolan's Fireball
From bg3.wiki
More actions
For the original spell, see Fireball.

Description
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity and Heating metal weapons and armour caught in the flames.If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another and force the creature to let go or receive Disadvantage.
Properties
- Cost
- Action + Level 4 Spell Slot
- Damage: 7~42
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
7d6Fire
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Heat Metal
Heat Metal
Duration: 10 turns
- Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
- Metal weapons are dropped if the creature holding it fails their initial Saving throw.
- If the creature is touching the heated metal item, they receive Disadvantage on Attack rolls and Ability Checks.
- Each subsequent turn, if the creature is still touching the metal, the spellcaster can use to deal another 2d8 damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).
Condition: Heat Metal: Disadvantage
Heat Metal: Disadvantage
Duration: 10 turns
- Has Disadvantage on Attack rolls and Ability checks until the start of the caster's next Turn.
How to learn
Used by creatures: Rolan
Notes
- Unlike the Heat Metal spell, Rolan's Fireball does not cause victims to gain the Weapon Dropped! condition and drop their weapons.