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Corrected note about prone's interaction with movement speed
(Split sources into 1 turn, 2 turn, and indefinite duration) |
Equimanthorn (talk | contribs) (Corrected note about prone's interaction with movement speed) |
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| notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up. | | notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up. | ||
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next. | ** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next. | ||
* Knocking an enemy Prone and reducing their movement speed | * Knocking an enemy Prone and reducing their movement speed below 50% (e.g., [[Maimed (Condition)|Maimed]], [[Frightened (Condition)|Frightened]], [[Plant Growth (Condition)|Plant Growth]]), will skip their next turn as they can't get back up. | ||
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s). | * Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s). | ||
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such. | * The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such. |