1,371
editsMore actions
m
Put duration at 10 turns
(I added "Eversight Ring from act 2, and Helldusk helmet from act 3" to the effects that grant sight in magical darkness section. I don't know if it's a bug, but I tested this and with the eversight ring on, I was able to cast spells and shoot into the darkness. But upon removing the ring, it made my character run into the darkness to cast/fire. It also allowed me to fire out of it. I haven't got the helmet yet, but it has the same wording, so I'd assume it works the same.) |
m (Put duration at 10 turns) |
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Line 27: | Line 27: | ||
| area range m = 5 | | area range m = 5 | ||
| area range ft = 17 | | area range ft = 17 | ||
| area duration = | | area duration = 10 | ||
| area condition = Blinded | | area condition = Blinded | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. |