I added "Eversight Ring from act 2, and Helldusk helmet from act 3" to the effects that grant sight in magical darkness section. I don't know if it's a bug, but I tested this and with the eversight ring on, I was able to cast spells and shoot into the darkness. But upon removing the ring, it made my character run into the darkness to cast/fire. It also allowed me to fire out of it. I haven't got the helmet yet, but it has the same wording, so I'd assume it works the same.
mNo edit summary |
(I added "Eversight Ring from act 2, and Helldusk helmet from act 3" to the effects that grant sight in magical darkness section. I don't know if it's a bug, but I tested this and with the eversight ring on, I was able to cast spells and shoot into the darkness. But upon removing the ring, it made my character run into the darkness to cast/fire. It also allowed me to fire out of it. I haven't got the helmet yet, but it has the same wording, so I'd assume it works the same.) |
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* {{Class|Circle of the Land}}s who choose the Swamp Land at level 3 learn this spell automatically. | * {{Class|Circle of the Land}}s who choose the Swamp Land at level 3 learn this spell automatically. | ||
* {{Class|Way of Shadow}}s gain the ability to cast this spell at level 3, at the cost of 2{{SmallIcon|Monk_Ki_Icon.png}}[[Monk#Ki|Ki Points]]. | * {{Class|Way of Shadow}}s gain the ability to cast this spell at level 3, at the cost of 2{{SmallIcon|Monk_Ki_Icon.png}}[[Monk#Ki|Ki Points]]. | ||
* Effects that grant sight in magical darkness, such as the Warlock [[Eldritch Invocation]] Devil's Sight, allow ranged attacks into and out of this spell's area. | * Effects that grant sight in magical darkness, such as the Warlock [[Eldritch Invocation]] Devil's Sight, Eversight Ring from act 2, and Helldusk Helmet from act 3, allow ranged attacks into and out of this spell's area. | ||
| video = Darkness Visuals.mp4 | | video = Darkness Visuals.mp4 | ||
}} | }} |