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Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

About edit

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion Aura of Vile Oblivion that snuffs out nearby light sources and imposes magical darkness within melee range.

Combat edit

Attacks and abilities edit

Life Drain Life Drain (Action)
Damage: 5~19
2d8 + 3NecroticNecrotic

Possibly drain a target's hit points by 2d8. The target dies if its hit points are reduced to 0.

 Melee: 1.5 m / 5 ft
Necrotic Claws Necrotic Claws (Action)
Damage: 7~27
2d8 + 3SlashingSlashing
+ 2d4NecroticNecrotic

Lash out with cursed claws.

 Melee: 1.5 m / 5 ft
Umbral Ally Umbral Ally (Bonus Action)
Transform a nearby corpse into a shadow that fights by your side.
 Range: 3 m / 10 ft

Known wraith characters edit

External links edit