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A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.

About shadows[edit | edit source]

Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.

Attacks and abilities[edit | edit source]

Generic Physical.webp
  • Lash out with cursed claws, dealing
    D8 Slashing.png 2d8 + 3 (5~19) Damage TypesSlashing damage
    D4 Necrotic.png 2d4 (2~8) Damage TypesNecrotic damage


Strength Drain.webp
Claw a foe's heart, dealing
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic damage
and possibly lowering its Strength by 3, killing them instantly if its lowered to 0.

Duration: 2 turns

 Range: 4 m / 13 ft


Shadow enemy variants[edit | edit source]

Shadow vestiges[edit | edit source]

Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.

External links[edit | edit source]