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Young Mud Mephit
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Young Mud Mephit | |||||||||||||
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Tiny Elemental | |||||||||||||
Level 1 Elemental | |||||||||||||
Stats | |||||||||||||
Armour Class | 11 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 4 kg (8 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| On death, explodes and deal deals 2d6 Force damage to all nearby creatures. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Young Mud Mephits are a type of Elemental creature created by Ancient Mud Mephits during Act One in the secluded Decrepit Sanctuary. As a summoned creature, they give no experience or drops.
Far weaker than their mature counterparts, they serve only to hinder whoever they attack through numbers and the muddy patches they leave behind on death.
Attacks and abilities
Unarmed Attack
Attack roll: +3
Fly
3 m / 10 ft movement
Fly movement at a Range: 16 m / 60 ft.
Mud Patch
When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as Difficult Terrain.