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Ancient Mud Mephit

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Ancient Mud Mephits are a type of Elemental creature from the Elemental Planes. Curious and impish, they are also mischievous and territorial. They often work with other elemental or natural beings.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Ancient mud mephits are in the Sunlit Wetlands during Act One. They patrol the secluded island of the Decrepit Sanctuary with Wood Woads.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

FlyFly (Movement Speed (Half cost))
Fly to a target position
Range: 18 m (60 ft) Range: 18 m (60 ft)
Mud BreathMud Breath (Action)
Belch viscid mud at a foe to RestrainRestrain it.
DEX SaveDEX Save
Recharge: Per turn Recharge: Per turn
Mud FlingMud Fling (Action)
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Throw a hunk of mud.

Range: 14 m (47 ft) Range: 14 m (47 ft)
PunchPunch (Action)
Damage: 1~6

Lash out with deadly fists.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Summon Mephit (Mud)Summon Mephit (Mud) (Action + Level 1 Spell Slot)
Shape a mound of mud into a new mud mephit.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Recharge: Per turn Recharge: Per turn

Mud Patch[edit section | visual editor]

  • When slain, leaves a mud patch in a AoE: 1 m (3 ft) Radius AoE: 1 m (3 ft) Radius that counts as Difficult TerrainDifficult Terrain.

Notable loot[edit section | visual editor]

Tactics[edit section | visual editor]

If left unchecked, ancient mud mephits can build a small army using Summon Mephit. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers by flyingflying. Upon death, their Death Burst damages attackers and slows them with mud patches.

It is recommended to attack them from a distance with high-damage burst skills like Scorching RayScorching Ray or Sneak Attack (Ranged)Sneak Attack (Ranged) before they summon minions. Clumping mephits together can also cause a Death Burst chain reaction that kills one and weakens others using an area-of-effect ability.

Defeating these creatures with Non-Lethal Attacks prevents their death burst.