User:Toancaro/List of arrows

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Name Rarity Value Type Effect
Arrow of Acid Common 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcidDRS (Dexterity Save to negate).
Creates a permanent Acid Acid surface AoE: 2 m / 7 ft (Radius).
Arrow of Fire Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFireDRS (Dexterity Save to negate).
Creates a Fire Fire surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ice Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesColdDRS (Dexterity Save to negate).
Creates an Ice Ice for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Darkness Uncommon 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness Darkness that inflicts Blinded Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Ilmater Uncommon 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Roaring Thunder Uncommon 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).
Arrow of Arcane Interference Rare 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Silenced.
Smokepowder Arrow Rare 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).

Name Rarity Value Type Effect
Arrow of Beast Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Elemental Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Monstrosity Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Undead Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Undead.
Arrow of Aberration Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Dragon Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Humanoid Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Humanoids.

Name Rarity Value Type Effect
Barbed Arrow Common 10 Damage Deals Weapon Damage + 1d4Damage TypesPiercing when moving for 5 turns.
Arrow of Piercing Common 10 Damage Deals weapon damage + half of that to creatures directly behind the target.
Arrow of Lightning Common 10 Damage Deals weapon damage + 2d4Damage TypesLightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Arrow of Many Targets Rare 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.