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Aid
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Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.
Description
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Properties
- Cost
- Action
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
At higher levels
Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5hit points for each Spell Slot Level above 2nd.Condition: Aid
Duration: Until Long rest
- Hit point maximum increased by 5hit points.
- Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.
How to learn
Notes
- Downed allies return back to the fight and heal an additional 1 hit point.
- Alternate versions granted by items:
- Khalid's Gift
- Long rest). : Cast as a level 3 spell ( Recharge:
- Shield of Devotion
- Long rest). : Cast as a level 3 spell ( Recharge:
- Absolute's Talisman
- Long rest). : Cast as a level 2 spell ( Recharge:
- Khalid's Gift
- When granted from an item, it only affects the wearer.
- This is the only healing spell available to player characters that affects Undead and Constructs.
- If cast by a or (non-Life Domain), this spell must remain Prepared; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
- Multiple casts of Aid do not stack. The instance cast most recently will take precedence.
- Despite the tool tip saying the spell heals you, the spell does not benefit from or proc any items or class features that boost or interact with healing, such as Life Cleric: Disciple of Life or Ring of Salving.
External Links
- Aid on the Forgotten Realms Wiki