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Revision as of 21:00, 26 January 2025 by Daniel124 (talk | contribs) (→‎Notes: Added ability stat for spell save dc (water elemental))

Water Elementals are a type of Elemental creature that can be created via the spell Conjure Elemental Conjure Elemental. They can be found in Sorcerous Sundries and the Wyrmway.

Combat

Attacks and abilities

Slam Slam ()
Damage: 7~17

Slam into a foe and create a puddle of water around the impact site.

 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Winter's Breath Winter's Breath ()
Damage: 4~24
D6 Cold.png
4d6Damage TypesCold

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.

CON Save
 Range: Self
AoE: 6 m / 20 ft (Cone)
Multiattack Multiattack ()
Damage: 16~40
D4 Bludgeoning.pngD4 Cold.pngD4 Bludgeoning.pngD4 Cold.png
+ 2d4Damage TypesCold
+ 2d4 + 4Damage TypesBludgeoning
+ 2d4Damage TypesCold

Descend on a creature to buffet it with your hardy aqueous fists.

Chilled Chilled targets take double damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notes

  • If thrown into a water chasm, the Water Elemental will float back to safety.
  • The spell save difficulty class for this creature is strength, which means an easy way to increase spell save dc for the summon variant is to give them strength-altering potions such as the elixir of hill-giant strength or the elixir of cloud giant strength.

External links

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