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Winter's Breath

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Winter's Breath is an Action unique to the Water Elemental.

Description

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle. Has no effect on inanimate objects.

Properties

Cost
 Action
Damage: 4~24
4d6Cold⁠Cold
Details
CON Save (Spell save DC) CON Save (Spell save DC) (On Save: Targets still take half damage.)
Range: Self Range: Self
AoE: 6 m (20 ft) Cone AoE: 6 m (20 ft) Cone
Creates Area: Ice Creates Area: Ice

Technical details

Ico stats.png UID
Zone_WintersBreath_Elemental_Water
https://bg3.norbyte.dev/search?q=name:Zone_WintersBreath_Elemental_Water
Ico Report.webp Spell flags

Condition: Brittle

Brittle Brittle

Duration Icons.pngDuration: 3 turns

CON Save (Spell save DC) CON Save (Spell save DC)

Vulnerable to BludgeoningVulnerable to Thunder

  • Takes 2d6⁠Cold⁠Cold damage at the start of their turn.

Area: Ice

Ice Ice

Duration Icons.pngDuration: 2 turns

Difficult terrain - movement speed is halved and creatures may fall Prone.

Condition Type Icon.png Type: Surface

Condition: Prone

Prone Prone

Duration Icons.pngDuration: 1 turn

DEX Save (Spell save DC) DEX Save (Spell save DC)

Condition: Difficult Terrain

Difficult Terrain Difficult Terrain

Duration Icons.pngDuration: Whilst on surface

How to learn

Used by creatures: Water Elemental

Notes

  • When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely.
  • This action normally has a spell save DC of 16, as the Water Elemental uses Strength as its spellcasting ability. This means the DC can be reliably increased by giving it Strength-setting elixirs, such as the  Elixir of Hill Giant Strength (Strength 21 raises the DC to 17) or the  Elixir of Cloud Giant Strength (Strength 27 raises the DC to 20).