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Phalar Aluve: Shriek

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Phalar Aluve Shriek.webp

Phalar Aluve: Shriek is a Class Action granted by the Phalar Aluve. It is a variant of Phalar Aluve: Melody Phalar Aluve: Melody. The sword penalizes your enemies' Saving Throws, and causes you to deal extra Damage TypesThunder damage whenever you hit it with this weapon.

Description

The sword Shrieks. All enemies within 6 m / 20 ft of range have a D4 Physical.png 1d4 penalty to all[See: Bugs] Saving throws. Affected creatures receive an extra 1d4Damage TypesThunderDRS damage.

The sword will stop shrieking if unequipped.

Properties

Cost:
Action
Details:
Recharge: Short rest

Condition: Singing Sword: Shrieking

Singing Sword: Shrieking Singing Sword: Shrieking

Duration: 5 turns

  • Enemies within 6 m / 20 ft of range have D4 Physical.png 1d4 penalty to all[See: Bugs] Saving throws and Attack rolls. The sword deals an additional 1d4Damage TypesThunder damage to creatures affected by the shrieked.

Condition: Singing Sword: Shriek

Singing Sword: Shriek Singing Sword: Shriek

How to learn

Granted by items:

Notes

  • The condition Singing Sword: Shrieking is applied to the wielder of Phalar Aluve
  • The condition Singing Sword: Shriek is applied to an attacked target of Phalar Aluve
  • Despite what one of the descriptions implies, the additional thunder damage triggers on any damage done to targets in aura range by any allied character (not just from weapon attacks from Phalar Aluve, and not just damage from direct party members). Effects that hit multiple times (such as Magic Missile) will trigger the thunder damage multiple times.

Bugs

  • Despite its description, Shriek affects all saving throws and attack rolls made by the affected target.