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Phalar Aluve: Shriek
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Phalar Aluve: Shriek is a class action granted by the Phalar Aluve. It is a variant of Phalar Aluve: Melody. The sword penalises nearby enemies' Saving Throws and Attack Rolls and causes them to take additional Thunder damage whenever they are damaged.
Description
The sword Shrieks. All enemies within 6 m / 20 ft of range have a
1d4 penalty to all[See: Bugs] Saving throws. Affected creatures receive an extra 1d4ThunderDRS damage.
The sword will stop shrieking if unequipped.
Properties
- Cost
- Action
- Damage: 1~4
- Details
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Targets: All enemies in range
- Recharge: Short rest
- Duration: 5 turns
1d4Thunder (Per damage instance)
Technical details
UID
Shout_MAG_Harpers_SingingSword_Shriek
Spell flags
Condition: Singing Sword: Shrieking
Singing Sword: Shrieking
Duration: 5 turns
- Enemies within 6 m / 20 ft of range have
1d4 penalty to all[See: Bugs] Saving throws and Attack rolls and take an additional 1d4 damage.
Condition: Singing Sword: Shriek
Singing Sword: Shriek
- Affected entity has
1d4 penalty to all[See: Bugs] Saving throws and Attack rolls. When it is damaged, it takes an additional 1d4 damage.
How to learn
Notes
- The condition Singing Sword: Shrieking is applied to the wielder of Phalar Aluve.
- The condition Singing Sword: Shriek is applied to enemies within the area of effect.
- Despite what the in-game descriptions implies, the additional thunder damage triggers on any damage dealt to targets in aura from any source (not just from weapon attacks from Phalar Aluve, and not just damage from direct party members). Effects that hit multiple times (such as Magic Missile) will trigger the thunder damage multiple times.
Bugs
- Despite its description, Shriek affects all saving throws and attack rolls made by the affected target.