Ad placeholder
Cold Damage
Cold Damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Cold Damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
Cold Damage has an association with conditions and effects that interfere with ground movement that makes it valuable to disrupt approaching Targets. The conditions and effects of Cold Damage often run counter to those related to Fire Damage.
Equipment
Gear that inflicts Cold Damage
[Placeholder] Gear that causes direct Cold Damage
Gear that impacts Cold Damage
[Placeholder] Gear that has effects dependent on Cold Damage
Spells
Spells that inflict Cold Damage
[Placeholder] Spells that cause direct Cold Damage
Spells that impact Cold Damage
[Placeholder] Spells that have effects dependent on Cold Damage
Effects
[Placeholder] Effects that have effects dependent on Cold Damage. Unlike Gear or Spells these should be similar to Permanant Bonuses, i.e. Draconic Bloodline Elemental Affinity
Conditions
Encrusted with Frost
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws.
Frostbite
[Placeholder]
Frozen
[Placeholder] Frozen information to be added to the Wiki.
Wet
[Placeholder]
Surfaces
Ice Surface
Ice Surface is the signature Surface of Cold Damage being directly created by many Cold Spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Cold Damage or another Ice Surface is created that connects to them.
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.
Steam Cloud
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold Damage. Steam Clouds can be created by igniting Water Surfaces with Fire Damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire Damage.