Animal Friendship: Difference between revisions

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| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
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<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div>
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icons.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
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| Range = 18m / 60ft
| Range = 18m / 60ft
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== Properties ==
== Properties ==
{{C|[[File:Action Icon.png|frameless]] Action}}
{{C|[[File:Action Icon.png|frameless]] Action + [[File:Spell Slots Icons.png|frameless|25px]] Level 1 Spell Slot}}


''Available to level 1 [[Bard]], [[Druid]], and [[Ranger]].''
''Available to level 1 [[Bard]], [[Druid]], and [[Ranger]].''

Revision as of 16:06, 15 July 2022

Spell > List Of Spells > 1st Level Spells > Animal Friendship


Animal Friendship is a Enchantment 1st Level Spell. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.

File:Animal Friendship Icon 2.png
"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."


Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration None
Condition Charmed
Duration 10 turns
Class Bard, Druid, Ranger

Description

Charm a beast and convince it you mean no harm.

Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.

Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.

Properties

Action Icon.png Action + File:Spell Slots Icons.png Level 1 Spell Slot

Available to level 1 Bard, Druid, and Ranger.

  • Range: Range Icons.png 18m / 60ft