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| feature6_description = Advantage on Saving throws against any effect that turns undead. | | feature6_description = Advantage on Saving throws against any effect that turns undead. | ||
}}This page focuses on [[Ansur]]'s behaviour during combat encounters. | }}This page focuses on [[Ansur]]'s behaviour during combat encounters. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | ||
{{Feature box| | {{Feature box|Lightning Breath (Ansur)}} | ||
}} | |||
{{Feature box| | {{Feature box|Multiattack (Ansur)}} | ||
}} | |||
{{Feature box| | {{Feature box|Slam (Ansur)}} | ||
}} | |||
{{Feature box| | {{Feature box|Fly (Ansur)}} | ||
}} | |||
{{Feature box| | {{Feature box|Gather Power}} | ||
* While this status is active, he takes no other actions and his animations | * Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | ||
* While this status is active, he takes no other actions and his animations show him flying in the air above his position. | |||
* He gains resistance to all damage types, but can still be attacked while in this state. | * He gains resistance to all damage types, but can still be attacked while in this state. | ||
* There is no means of interrupting or cancelling this state. | * There is no means of interrupting or cancelling this state. | ||
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | * Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | ||
{{Feature box| | {{Feature box|Stormheart Nova}} | ||
* Ansur uses this ability when Hoarding Energy wears off. | * Ansur uses this ability when Hoarding Energy wears off. | ||
* All creatures and destructible objects are hit for 18d10 Lightning | * All creatures and destructible objects are hit for {{DamageText|18d10|Lightning}}. Ansur will then begin to use [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter. | ||
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become | * Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become {{Cond|Wet}}. In ''Honour mode'', the rain gives a permanent {{Cond|Wet}} status and makes the characters vulnerable to lightning damage. | ||
{{Feature box| | {{Feature box|Bout of Storms}} | ||
}} | |||
* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him. | |||
==Conditions== | ==Conditions== | ||
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* {{cond|Frightened}} | * {{cond|Frightened}} | ||
* {{cond|Hypnotised}} | * {{cond|Hypnotised}} | ||
* {{cond|Paralysed}} | |||
* {{cond|Prone}} | * {{cond|Prone}} | ||
* {{cond|Wet}} | * {{cond|Wet}} | ||
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==Allies== | ==Allies== | ||
* | * 2x [[Water Myrmidon]] | ||
==Encounter== | ==Encounter== | ||
===Phase one=== | ===Phase one=== | ||
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been | When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | ||
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp. | |||
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | ||
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Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. | Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. | ||
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a | The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. | ||
Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. | |||
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | ||
* {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | * {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | ||
* {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) | * {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) |