→Armour proficiency
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== Armour proficiency == | == Armour proficiency == | ||
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and | In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]]. | ||
Similarly to other armour, shields require the wearer to have proficiency with shields. | Similarly to other armour, shields require the wearer to have proficiency with shields. | ||
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; Heavy armour : Classes: [[Fighter]], [[Paladin]]. | ; Heavy armour : Classes: [[Fighter]], [[Paladin]]. | ||
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]]. | : Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]]. | ||
: Feat: [[Heavily Armoured]] | : Feat: [[Heavily Armoured]]. | ||
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]]. | ; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]]. | ||
: Class features: [[College of Valour]]. | : Class features: [[College of Valour]]. | ||
: Races: [[Human]], [[Half-elf]] | : Races: [[Human]], [[Half-elf]]. | ||
: Feat: [[Moderately Armoured]] | : Feat: [[Moderately Armoured]]. | ||
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour. | Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour. |