Armour: Difference between revisions

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== Armour proficiency ==
== Armour proficiency ==
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and have disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


Similarly to other armour, shields require the wearer to have proficiency with shields.
Similarly to other armour, shields require the wearer to have proficiency with shields.
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; Heavy armour : Classes: [[Fighter]], [[Paladin]].
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]]
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]]
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]]
: Feat: [[Moderately Armoured]].


Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
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