Arms of Hadar: Difference between revisions
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Revision as of 20:05, 21 November 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
On Save: Targets still take half damage but are able to use Reactions.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d6 (2~12) Necrotic damage (Strength save to halve)
- Details
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
Arms of Hadar
Duration: 1 turn
Can't take Reactions.