Arms of Hadar: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Arms of Hadar | | name = Arms of Hadar | ||
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| races = | | races = | ||
| granted by feats = Magic Initiate: Warlock | | granted by feats = Magic Initiate: Warlock | ||
| granted by item = Hollow's Staff | |||
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | | summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | ||
| description = Prevent targets from using reactions. | | description = Prevent targets from using reactions. |
Latest revision as of 08:47, 26 April 2024
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
Properties
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
Arms of Hadar
Duration: 1 turn
Can't take Reactions.
How to learn
Notes
The incantation for Arms of Hadar is Morē, the Latin command "die!"